Craig Ritchie is on a mission to Humanize Brands, Build Communities, Focus On The Customer, Unleash Experiences and Create Magic.



Craig Ritchie is a Senior Strategist at Organic, making Exceptional Experiences for world-class brands.

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paperprototyping.jpgThis great usablility checklist comes from Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies) by Carolyn Snyder. Published in 2003, and pertaining to many types of interfaces, I am starting to use it for all of my web projects.

One other question I’ve been asking a lot lately is “Why would anyone want to use this?”

Somewhat surprisingly, many people on many projects don’t have a quick answer.

Usability Checklist

Concepts & Terminology

  • Do users understand the terms used in the interface?
  • Are there concepts they gloss over or misconstrue?
  • For new concepts, is the user able to figure them out?

Navigation, Work Flow & Task Flow

  • Are users able to find their way around?
  • Will they search, use links, or both?
  • If there’s a work flow or sequence of steps, does it match what users expect?
  • Do they have to keep flipping back and forth between screens?
  • Does the interface ask for inputs that the users don’t have, or don’t want to enter?

Content

  • Does the site/interface provide the right information for users to make decisions? What things do they look for?
  • Is it useful and/or interesting to them?
  • Is ther extra content that they don’t need or that annoys them?

Documentation, Help

  • What assistance does the user need to successfully complete tasks?
  • What’s the best way to provide that information?
  • Can users quickly find the information they need, and make sense of it?

Requirements & Functionality

  • Does the interface do the right set of things for its target audience?
  • Do users have additional needs that aren’t being satisfied?
  • Is there anything you could do to make the user’s life easier?
  • Are you planning to implement something that users don’t really need?

Screen Layout

  • Is the amount of information per screen overwhelming, not enough, or about right?
  • Do users miss seeing something that’s important?
  • Are there elements that need to be brought out more in the visual design? Any that distract the user?
  • Has white space been used effectively? Images?
  • Do we have the right stuff “above the fold?”

Brand

  • Does the interface reflect the qualities that the company wants to convey?
  • Does the user experience match what the designer intended?
  • Are there frustrations or obstacles that can be removed?
  • Do users like it?

Colors, Fonts and Other Graphic Elements

  • Can users see/read everything well enough?
  • Do the most important elements stand out?
  • Are there any considerations pertaining to lighting vision difficulties, or color blindness?
  • Is the interface aesthetically pleasing?
  • Do users understand what the icons mean?

Widgets & Controls

  • Do the rollover menus work for users or do they have trouble?
  • Do users notice the status line message?
  • Can they figure out what the cursor changes mean?
  • Will multiple windows be a problem?
  • Do the slider controls have the right granularity?
  • Did we pick the best keyboard shortcuts?

Response Time & Performance Metrics

  • Does the system respond quickly enough to satisfy users?
  • Do the pages load fast enough?
  • Does the display change quickly enough when the user manipulates a control?
  • Are there any download or processing delays that users might find annoying or unacceptable?
  • How quickly can users complete this task?

Real-world Use

  • How does this tool fit with others that users have?
  • What things will annoy power users after 6 months?
  • Which of these function are people really going to use?
  • What happens when the user is interrupted mid task?

Paper Prototyping also has good techniques to shorten development times and sell ideas to Internet non-experts. Buy it here at Amazon.

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